AXA Outreach
United Kingdom
Computer Games on Crowd Evacuations
How do you encourage people in the midst of an emergency to stay calm and prioritize their safety over their possessions?
University of Bristol researcher Nikolai Bode, former AXA Post doc fellow Nikolai Bode, devised a game to help, by encouraging players to be more risk-awareand better prepared for crowd evacuation. More than providing actual evacuation advice (which strongly depend on each specific context), the game was intended to raise awareness on the risks inherent to crowd evacuation, allowing people confront their own behaviors and biases in crisis situation so they can act in the most appropriate way when facing a similar situation in the real world.
Studies into human behaviour in emergencies have shown that the decisions people make during evacuations, be it the exit they choose or whether they collect their personal belongings, can cause significant delays. Evacuation drills can prove an effective remedy in improving safety and response, but they have limitations. For instance, testing the evacuation procedure for every large football stadium design before it is built would be prohibitively expensive.
Increasingly, researchers are turning to mathematical or computational models to provide a solution, predicting how crowds of people might move through a building based on assumptions about ordinary human behaviour.
"The trouble is, the assumptions and consequently the models, are not always accurate," said Dr Nikolai Bode, who has devised a series of virtual experiments, packaged as 'the Evac Game', which have been tested out on more than 4,000 people aged seven to 77, encouraging them to act out the way they would respond in an emergency. "Experiments can be expensive and simulating crowd evacuations could be stressful, meaning people might get hurt. So we needed to find additional approaches for research. Using virtual environments to conduct experiments offers us a safe and controlled way to see how people behave in emergencies."
The game has three levels, each of which tests how people make decisions based on the behaviour of others, the risks involved, where the exit routes are, how long the queues are to leave a building and perception of time pressure. Each level is directly derived from a scientific experiment.
Participants, or gamers, are presented with a top-down view of a building floorplan that contains one simulated pedestrian who is controlled via mouse clicks, as well as a computer-controlled pedestrian crowd.
As part of the research project, the different levels of the game were played by over 4,000 people. Some of them were visitors at the London Science Museum, others at public outreach events at the University of Essex where Dr Bode began his research, and some participated as part of a larger study on pedestrian movements in Düsseldorf, Germany.
Amongst other findings, Dr Bode and his team found that when under time pressure, significantly fewer people were willing or able to adjust their decisions on which exit to use, even if this meant they had to wait in a queue for longer.
Dr Bode has since been carrying out further research and considering adapting the game for use by event planners, architects and safety stewards, in the hope that the interactive experience it offers could be useful for designing safe evacuation procedures., as well as exploring whether the game could be incorporated into online safety training courses.

Nikolai
BODE
Institution
University of Essex
Country
United Kingdom
Nationality
German